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- # ----------------------------------------------------------
- # File __init__.py
- # ----------------------------------------------------------
- # Imports
- # Check if this add-on is being reloaded
- if "bpy" in locals():
- # reloading .py files
- import bpy
- import importlib
- # from . import zs_renderscene as zsrs
- # importlib.reload(zsrs)
- # or if this is the first load of this add-on
- else:
- import bpy
- import json
- from pathlib import Path
- # from . import zs_renderscene as zsrs # noqa
- # Addon info
- bl_info = {
- "name": "ZS Stable Diffusion Connection V0.0.1",
- "author": "Sergiu <sergiu@zixelise.com>",
- "Version": (0, 0, 1),
- "blender": (4, 00, 0),
- "category": "Scene",
- "description": "Stable Diffusion Connection",
- }
- # -------------------------------------------------------------------
- # Functions
- # -------------------------------------------------------------------
- def load_scene():
- print("Loading Scene")
- # load scene data
- # create parent collections
- create_parent_collections("01_Products")
- create_parent_collections("02_Elements")
- create_parent_collections("03_Shapes")
- # append products
- # append elements
- # append shapes
- # set lighting
- # set camera
- def append_objects():
- print("Appending Objects")
- # append objects
- # set transforms
- def create_parent_collections(group_name: str):
- if collection_exists(group_name):
- remove_collection_and_objects(group_name)
- else:
- create_collection(group_name)
- def remove_collection_and_objects(collection_name):
- oldObjects = list(bpy.data.collections[collection_name].all_objects)
- for obj in oldObjects:
- bpy.data.objects.remove(obj, do_unlink=True)
- old_collection = bpy.data.collections[collection_name]
- if old_collection is not None:
- old_collection_names = get_subcollection_names(old_collection)
- else:
- print("Collection not found.")
- # print line break
- print("-----------------------------------------------------------------")
- print(old_collection_names)
- print("-----------------------------------------------------------------")
- for old_collection_name in old_collection_names:
- for collection in bpy.data.collections:
- if collection.name == old_collection_name:
- bpy.data.collections.remove(collection)
- bpy.ops.outliner.orphans_purge(
- do_local_ids=True, do_linked_ids=True, do_recursive=True
- )
- def get_subcollection_names(collection):
- subcollection_names = []
- for child in collection.children:
- subcollection_names.append(child.name)
- subcollection_names.extend(get_subcollection_names(child))
- return subcollection_names
- # function that checks if a collection exists
- def collection_exists(collection_name):
- return collection_name in bpy.data.collections
- # function that creates a new collection and adds it to the scene
- def create_collection(collection_name):
- new_collection = bpy.data.collections.new(collection_name)
- bpy.context.scene.collection.children.link(new_collection)
- # -------------------------------------------------------------------
- # Operators
- # -------------------------------------------------------------------
- # load scene operator
- class ZSSD_OT_LoadScene(bpy.types.Operator):
- bl_idname = "zs_sd_loader.load_scene"
- bl_label = "Load Scene"
- bl_description = "Load Scene"
- def execute(self, context):
- load_scene()
- return {"FINISHED"}
- # parent class for panels
- class ZSSDPanel:
- bl_space_type = "VIEW_3D"
- bl_region_type = "UI"
- bl_category = "ZS SD Loader"
- # -------------------------------------------------------------------
- # Draw
- # -------------------------------------------------------------------
- # Panels
- class ZSSD_PT_Main(ZSSDPanel, bpy.types.Panel):
- bl_label = "SD Loader"
- def draw(self, context):
- layout = self.layout
- scene = context.scene
- col = layout.column()
- self.is_connected = False
- col.label(text="Stable Diffusion Connection")
- # load scene button
- col.operator("zs_sd_loader.load_scene", text="Load Scene")
- # modify after making products
- blender_classes = [
- ZSSD_PT_Main,
- ZSSD_OT_LoadScene,
- ]
- def register():
- # register classes
- for blender_class in blender_classes:
- bpy.utils.register_class(blender_class)
- # Has to be afqter class registering to correctly register property
- # register global properties
- # register list
- # list data
- # bpy.types.Scene.zs_product_list = bpy.props.CollectionProperty(
- # type=ZS_Product_ListItem)
- # current item in list
- def unregister():
- # unregister classes
- for blender_class in blender_classes:
- bpy.utils.unregister_class(blender_class)
- # unregister global properties
- # unregister list items
- # del bpy.types.Scene.my_list
- # del bpy.types.Scene.product_product_list_index
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