123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056 |
- <?xml version="1.0"?>
- <doc>
- <assembly>
- <name>Microsoft.Expression.Effects</name>
- </assembly>
- <members>
- <member name="T:Microsoft.Expression.Media.Effects.BlindOrientation">
- <summary>
- Determine the orientation of the blinds.
- </summary>
- </member>
- <member name="T:Microsoft.Expression.Media.Effects.BlindsTransitionEffect">
- <summary>
- Transition shader that simulates blinds opening when transitioning
- from one visual to another.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.BlindsTransitionEffect.OrientationProperty">
- <summary>
- Gets or sets the orientation of the blinds.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.BlindsTransitionEffect.CountProperty">
- <summary>
- Gets or sets the number of blinds.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.BlindsTransitionEffect.ShaderOrientationProperty">
- <summary>
- Gets or sets the Amplitude variable within the shader.
- </summary>
- </member>
- <member name="M:Microsoft.Expression.Media.Effects.BlindsTransitionEffect.#ctor">
- <summary>
- Creates an instance of the shader.
- </summary>
- </member>
- <member name="M:Microsoft.Expression.Media.Effects.BlindsTransitionEffect.DeepCopy">
- <summary>
- Makes a deep copy of the BlindsTransitionEffect effect.
- </summary>
- <returns>A clone of the current instance of the BlindsTransitionEffect effect.</returns>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.BlindsTransitionEffect.Orientation">
- <summary>
- Gets or sets the orientation of the blinds.
- </summary>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.BlindsTransitionEffect.Count">
- <summary>
- Gets or sets the number of blinds to display.
- </summary>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.BlindsTransitionEffect.ShaderOrientation">
- <summary>
- Gets or sets the orientation of the blinds.
- </summary>
- </member>
- <member name="T:Microsoft.Expression.Media.Effects.BloomEffect">
- <summary>
- Effect that implements a bloom illumination of a visual.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.BloomEffect.InputProperty">
- <summary>
- The explicit input for this pixel shader.
- </summary>
-
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.BloomEffect.BloomIntensityProperty">
- <summary>
- This property is mapped to the BloomIntensity variable within the pixel shader.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.BloomEffect.BaseIntensityProperty">
- <summary>
- This property is mapped to the BaseIntensity variable within the pixel shader.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.BloomEffect.BloomSaturationProperty">
- <summary>
- This property is mapped to the BloomSaturation variable within the pixel shader.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.BloomEffect.BaseSaturationProperty">
- <summary>
- This property is mapped to the BaseSaturation variable within the pixel shader.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.BloomEffect.BaseBloomIntensityProperty">
- <summary>
- This property is mapped to the BloomIntensity variable within the pixel shader.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.BloomEffect.BaseBloomSaturationProperty">
- <summary>
- This property is mapped to the BloomSaturation variable within the pixel shader.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.BloomEffect.ThresholdProperty">
- <summary>
- This property is mapped to the BaseSaturation variable within the pixel shader.
- </summary>
- </member>
- <member name="M:Microsoft.Expression.Media.Effects.BloomEffect.#ctor">
- <summary>
- Creates an instance and updates the shader's variables to the default values.
- </summary>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.BloomEffect.Threshold">
- <summary>
- Gets or sets the minimum intensity that will be used for the bloom.
- </summary>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.BloomEffect.BaseIntensity">
- <summary>
- Gets or sets the base intensity.
- </summary>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.BloomEffect.BloomIntensity">
- <summary>
- Gets or sets the bloom intensity.
- </summary>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.BloomEffect.BaseSaturation">
- <summary>
- Gets or sets the base saturation.
- </summary>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.BloomEffect.BloomSaturation">
- <summary>
- Gets or sets the bloom saturation.
- </summary>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.BloomEffect.Input">
- <summary>
- Gets or sets the Input shader sampler.
- </summary>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.BloomEffect.BaseBloomIntensity">
- <summary>
- Gets or sets the Base/BloomIntensity variable within the shader.
- </summary>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.BloomEffect.BaseBloomSaturation">
- <summary>
- Gets or sets the BaseBloomSaturation variable within the shader.
- </summary>
- </member>
- <member name="T:Microsoft.Expression.Media.Effects.CircleRevealTransitionEffect">
- <summary>
- Transition effect that reveals two visuals through a growing/shrinking circle.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.CircleRevealTransitionEffect.FeatherAmountProperty">
- <summary>
- Dependency property which modifies the feather amount variable within the pixel shader.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.CircleRevealTransitionEffect.ReverseProperty">
- <summary>
- Dependency property which modifies the circle movement.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.CircleRevealTransitionEffect.ReverseShaderProperty">
- <summary>
- Dependency property which modifies the reverseShader variable within the pixel shader.
- </summary>
- </member>
- <member name="M:Microsoft.Expression.Media.Effects.CircleRevealTransitionEffect.#ctor">
- <summary>
- Creates an instance and updates the shader's variables to the default values.
- </summary>
- </member>
- <member name="M:Microsoft.Expression.Media.Effects.CircleRevealTransitionEffect.DeepCopy">
- <summary>
- Makes a deep copy of the CircleRevealTransitionEffect effect.
- </summary>
- <returns>A clone of the current instance of the CircleRevealTransitionEffect effect.</returns>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.CircleRevealTransitionEffect.FeatherAmount">
- <summary>
- Gets or sets the FuzzyAmount variable within the shader.
- </summary>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.CircleRevealTransitionEffect.Reverse">
- <summary>
- Gets or sets playing the circle reveal backward.
- </summary>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.CircleRevealTransitionEffect.ReverseShader">
- <summary>
- Gets or sets playing the circle reveal backward into the shader.
- </summary>
- </member>
- <member name="T:Microsoft.Expression.Media.Effects.CloudRevealTransitionEffect">
- <summary>
- Transition effect that transitions two visuals using a cloud
- texture as the sampler threshold.
- </summary>
- </member>
- <member name="T:Microsoft.Expression.Media.Effects.CloudyTransitionEffect">
- <summary>
- Defines a transition shader effect that uses an image as a sampler threshold
- for interpolating pixel value between two visuals.
- </summary>
- </member>
- <member name="T:Microsoft.Expression.Media.Effects.RandomizedTransitionEffect">
- <summary>
- Defines a transition shader effect that provides a random value,
- allowing the effect to provide variance each time the effect is run.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.RandomizedTransitionEffect.RandomSeedProperty">
- <summary>
- Dependency property which modifies the RandomSeed variable within the pixel shader.
- </summary>
- </member>
- <member name="M:Microsoft.Expression.Media.Effects.RandomizedTransitionEffect.#ctor">
- <summary>
- Updates the shader's variables to the default values.
- </summary>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.RandomizedTransitionEffect.RandomSeed">
- <summary>
- Gets or sets the RandomSeed variable within the shader.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.CloudyTransitionEffect.CloudImageProperty">
- <summary>
- Dependency property which modifies the CloudImage variable within the pixel shader.
- </summary>
- </member>
- <member name="M:Microsoft.Expression.Media.Effects.CloudyTransitionEffect.#ctor">
- <summary>
- Creates an instance and updates the shader's variables to the default values.
- </summary>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.CloudyTransitionEffect.CloudImage">
- <summary>
- Gets or sets the CloudImage variable within the shader used for sampling.
- </summary>
- </member>
- <member name="M:Microsoft.Expression.Media.Effects.CloudRevealTransitionEffect.#ctor">
- <summary>
- Creates an instance of the shader.
- </summary>
- </member>
- <member name="M:Microsoft.Expression.Media.Effects.CloudRevealTransitionEffect.DeepCopy">
- <summary>
- Makes a deep copy of the CloudRevealTransitionEffect effect.
- </summary>
- <returns>A clone of the current instance of the CloudRevealTransitionEffect effect.</returns>
- </member>
- <member name="T:Microsoft.Expression.Media.Effects.ColorToneEffect">
- <summary>
- Effect that modifies the color tone of a visual using
- two colors as the sampling.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.ColorToneEffect.InputProperty">
- <summary>
- The explicit input for this pixel shader.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.ColorToneEffect.DesaturationProperty">
- <summary>
- This property is mapped to the Desaturation variable within the pixel shader.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.ColorToneEffect.ToneAmountProperty">
- <summary>
- This property is mapped to the Tone variable within the pixel shader.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.ColorToneEffect.LightColorProperty">
- <summary>
- This property is mapped to the LightColor variable within the pixel shader.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.ColorToneEffect.DarkColorProperty">
- <summary>
- This property is mapped to the DarkColor variable within the pixel shader.
- </summary>
- </member>
- <member name="M:Microsoft.Expression.Media.Effects.ColorToneEffect.#ctor">
- <summary>
- Creates an instance and updates the shader's variables to the default values.
- </summary>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.ColorToneEffect.Desaturation">
- <summary>
- Gets or sets the Desaturation variable within the shader.
- </summary>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.ColorToneEffect.ToneAmount">
- <summary>
- Gets or sets the Tone variable within the shader.
- </summary>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.ColorToneEffect.LightColor">
- <summary>
- Gets or sets the LightColor variable within the shader.
- </summary>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.ColorToneEffect.DarkColor">
- <summary>
- Gets or sets the DarkColor variable within the shader.
- </summary>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.ColorToneEffect.Input">
- <summary>
- Gets or sets the Input shader sampler.
- </summary>
- </member>
- <member name="T:Microsoft.Expression.Media.Effects.EmbossedEffect">
- <summary>
- Effect that simulates an embossed look for the visual.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.EmbossedEffect.InputProperty">
- <summary>
- The explicit input for this pixel shader.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.EmbossedEffect.AmountProperty">
- <summary>
- This property is mapped to the Amount variable within the pixel shader.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.EmbossedEffect.HeightProperty">
- <summary>
- This property is mapped to the Height variable within the pixel shader.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.EmbossedEffect.ColorProperty">
- <summary>
- This property is mapped to the Color variable within the pixel shader.
- </summary>
- </member>
- <member name="M:Microsoft.Expression.Media.Effects.EmbossedEffect.#ctor">
- <summary>
- Creates an instance and updates the shader's variables to the default values.
- </summary>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.EmbossedEffect.Amount">
- <summary>
- Gets or sets the Amount variable within the shader.
- </summary>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.EmbossedEffect.Height">
- <summary>
- Gets or sets the Height variable within the shader.
- </summary>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.EmbossedEffect.Color">
- <summary>
- Gets or sets the Color variable within the shader.
- </summary>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.EmbossedEffect.Input">
- <summary>
- Gets or sets the Input shader sampler.
- </summary>
- </member>
- <member name="T:Microsoft.Expression.Media.Effects.FadeTransitionEffect">
- <summary>
- Transition effect that gradually transitions from one visual to another.
- </summary>
- </member>
- <member name="M:Microsoft.Expression.Media.Effects.FadeTransitionEffect.#ctor">
- <summary>
- Creates an instance of the shader.
- </summary>
- </member>
- <member name="M:Microsoft.Expression.Media.Effects.FadeTransitionEffect.DeepCopy">
- <summary>
- Makes a deep copy of the FadeTransitionEffect effect.
- </summary>
- <returns>A clone of the current instance of the FadeTransitionEffect effect.</returns>
- </member>
- <member name="T:Microsoft.Expression.Media.Effects.MagnifyEffect">
- <summary>
- Effect that simulates a magnifying lens.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.MagnifyEffect.InnerRadiusProperty">
- <summary>
- Gets or sets the InnerRadius variable within the shader.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.MagnifyEffect.OuterRadiusProperty">
- <summary>
- Gets or sets the OuterRadius variable within the shader.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.MagnifyEffect.CenterProperty">
- <summary>
- Gets or sets the center variable within the shader.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.MagnifyEffect.AmountProperty">
- <summary>
- Gets or sets the amount variable within the shader.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.MagnifyEffect.InputProperty">
- <summary>
- Gets or sets the Input used in the shader.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.MagnifyEffect.generalTransform">
- <summary>
- The transform used for this shader.
- </summary>
- </member>
- <member name="M:Microsoft.Expression.Media.Effects.MagnifyEffect.#ctor">
- <summary>
- Creates an instance and updates the shader's variables to the default values.
- </summary>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.MagnifyEffect.InnerRadius">
- <summary>
- Gets or sets the InnerRadius variable within the shader.
- </summary>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.MagnifyEffect.OuterRadius">
- <summary>
- Gets or sets the OuterRadius variable within the shader.
- </summary>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.MagnifyEffect.Center">
- <summary>
- Gets or sets the Center variable within the shader.
- </summary>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.MagnifyEffect.Amount">
- <summary>
- Gets or sets the ShrinkFactor.
- The higher the shrink factor the "smaller" the content inside the ellipse will appear.
- </summary>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.MagnifyEffect.EffectMapping">
- <summary>
- Gets the EffectMapping.
- </summary>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.MagnifyEffect.Input">
- <summary>
- Gets or sets the Input shader sampler.
- </summary>
- </member>
- <member name="T:Microsoft.Expression.Media.Effects.MagnifyEffect.MagnifyGeneralTransform">
- <summary>
- The GeneralTransform corresponding to the Magnify effect.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.MagnifyEffect.MagnifyGeneralTransform.biasValue">
- <summary>
- Attempt to transform a point based on the effect.
- </summary>
- <param name="targetPoint">The point to transform.</param>
- <param name="result">The result if available.</param>
- <returns>Return true if successful.</returns>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.MagnifyEffect.MagnifyGeneralTransform.effect">
- <summary>
- The effect instance.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.MagnifyEffect.MagnifyGeneralTransform.IsInverse">
- <summary>
- If the transform is an inverse.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.MagnifyEffect.MagnifyGeneralTransform.inverseTransform">
- <summary>
- The transform specific to this Effect.
- </summary>
- </member>
- <member name="M:Microsoft.Expression.Media.Effects.MagnifyEffect.MagnifyGeneralTransform.#ctor(Microsoft.Expression.Media.Effects.MagnifyEffect)">
- <summary>
- Creates a new instance.
- </summary>
- <param name="fx">The source effect.</param>
- </member>
- <member name="M:Microsoft.Expression.Media.Effects.MagnifyEffect.MagnifyGeneralTransform.TransformBounds(System.Windows.Rect)">
- <summary>
- This particular effect keeps axis-aligned lines axis-aligned, so the transformation of the Rect is just
- transformation of its corner points.
- </summary>
- <param name="rect">The input Rect.</param>
- <returns>The output Rect.</returns>
- </member>
- <member name="M:Microsoft.Expression.Media.Effects.MagnifyEffect.MagnifyGeneralTransform.OutToIn(System.Windows.Point,System.Double,System.Double,System.Windows.Point,System.Double)">
- <summary>
- For the inverse of the shader, we need to find Pin which is the Pixel Ouput, given Pout the texture input (is the reverse of the shader)
- However, the shader algorithm is dependant on the radius of the pixel output from the center, which is a variable that we don't
- have when computing the inverse. We need to perform bisection in order to converge using the equation below
- PHatout = PHat_in*Scalar where
- PHatout = Pout - Pcenter
- pHatin = Pin -Pcenter
-
- Scalar is dependent on the radius of Pin (which we don't have).
- </summary>
- </member>
- <member name="M:Microsoft.Expression.Media.Effects.MagnifyEffect.MagnifyGeneralTransform.InToOut(System.Windows.Point,System.Double,System.Double,System.Windows.Point,System.Double)">
- <summary>
- Given a pixel output (Pin) find the texture input (Pout).
- </summary>
- </member>
- <member name="M:Microsoft.Expression.Media.Effects.MagnifyEffect.MagnifyGeneralTransform.CreateInstanceCore">
- <summary>
- Creats a new instance.
- </summary>
- <returns>A new instance of this.</returns>
- </member>
- <member name="M:Microsoft.Expression.Media.Effects.MagnifyEffect.MagnifyGeneralTransform.PointIsInCircle(System.Windows.Point,System.Windows.Point,System.Double)">
- <summary>
- Determines if a point is within an ellipse.
- </summary>
- <param name="pt">The test point.</param>
- <param name="center">The center point of the ellipse.</param>
- <param name="radius">The radius of the ellipse.</param>
- <returns>Return true if successful.</returns>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.MagnifyEffect.MagnifyGeneralTransform.Inverse">
- <summary>
- Gets the inverse transform.
- </summary>
- </member>
- <member name="T:Microsoft.Expression.Media.Effects.MonochromeEffect">
- <summary>
- Effect that turns a visual into a monochrome color.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.MonochromeEffect.ColorProperty">
- <summary>
- Gets or sets the Color variable within the shader.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.MonochromeEffect.InputProperty">
- <summary>
- Gets or sets the Input of the shader.
- </summary>
- </member>
- <member name="M:Microsoft.Expression.Media.Effects.MonochromeEffect.#ctor">
- <summary>
- Creates an instance and updates the shader's variables to the default values.
- </summary>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.MonochromeEffect.Color">
- <summary>
- Gets or sets the Color variable within the shader.
- </summary>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.MonochromeEffect.Input">
- <summary>
- Gets or sets the Input used in the shader.
- </summary>
- </member>
- <member name="T:Microsoft.Expression.Media.Effects.PixelateEffect">
- <summary>
- Effect that pixelates a visual.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.PixelateEffect.InputProperty">
- <summary>
- The explicit input for this pixel shader.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.PixelateEffect.PixelationProperty">
- <summary>
- This property is mapped to the Pixelation variable within the pixel shader.
- </summary>
- </member>
- <member name="M:Microsoft.Expression.Media.Effects.PixelateEffect.#ctor">
- <summary>
- Creates an instance and updates the shader's variables to the default values.
- </summary>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.PixelateEffect.Pixelation">
- <summary>
- Gets or sets the amount of pixelation inside the shader.
- </summary>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.PixelateEffect.Input">
- <summary>
- Gets or sets the Input shader sampler.
- </summary>
- </member>
- <member name="T:Microsoft.Expression.Media.Effects.PixelateTransitionEffect">
- <summary>
- Transition effect that increases or decreases pixelation between two visuals.
- </summary>
- </member>
- <member name="M:Microsoft.Expression.Media.Effects.PixelateTransitionEffect.#ctor">
- <summary>
- Creates an instance of the shader.
- </summary>
- </member>
- <member name="M:Microsoft.Expression.Media.Effects.PixelateTransitionEffect.DeepCopy">
- <summary>
- Makes a deep copy of the PixelateTransitionEffect effect.
- </summary>
- <returns>A clone of the current instance of the PixelateTransitionEffect effect.</returns>
- </member>
- <member name="T:Microsoft.Expression.Media.Effects.RadialBlurTransitionEffect">
- <summary>
- Transition effect that performs a radial blur of the current visual as the new visual is introduced.
- </summary>
- </member>
- <member name="M:Microsoft.Expression.Media.Effects.RadialBlurTransitionEffect.#ctor">
- <summary>
- Creates an instance of the shader.
- </summary>
- </member>
- <member name="M:Microsoft.Expression.Media.Effects.RadialBlurTransitionEffect.DeepCopy">
- <summary>
- Makes a deep copy of the RadialBlurTransitionEffect effect.
- </summary>
- <returns>A clone of the current instance of the RadialBlurTransitionEffect effect.</returns>
- </member>
- <member name="T:Microsoft.Expression.Media.Effects.RippleEffect">
- <summary>
- Effect that simulates water ripples on the visual.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.RippleEffect.CenterProperty">
- <summary>
- Gets or sets the Center variable within the shader.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.RippleEffect.MagnitudeProperty">
- <summary>
- Gets or sets the Amplitude variable within the shader.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.RippleEffect.FrequencyProperty">
- <summary>
- Gets or sets the Frequency variable within the shader.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.RippleEffect.PhaseProperty">
- <summary>
- Gets or sets the Phase variable within the shader.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.RippleEffect.InputProperty">
- <summary>
- Gets or sets the Input brush used in the shader.
- </summary>
- </member>
- <member name="M:Microsoft.Expression.Media.Effects.RippleEffect.#ctor">
- <summary>
- Creates an instance and updates the shader's variables to the default values.
- </summary>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.RippleEffect.Center">
- <summary>
- Gets or sets the Center variable within the shader.
- </summary>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.RippleEffect.Magnitude">
- <summary>
- Gets or sets the Amplitude variable within the shader.
- </summary>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.RippleEffect.Frequency">
- <summary>
- Gets or sets the Frequency variable within the shader.
- </summary>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.RippleEffect.Phase">
- <summary>
- Gets or sets the Phase variable within the shader.
- </summary>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.RippleEffect.Input">
- <summary>
- Gets or sets the Input shader sampler.
- </summary>
- </member>
- <member name="T:Microsoft.Expression.Media.Effects.RippleTransitionEffect">
- <summary>
- Transition effect that simulates water ripple during transition.
- </summary>
- </member>
- <member name="M:Microsoft.Expression.Media.Effects.RippleTransitionEffect.#ctor">
- <summary>
- Creates an instance of the shader.
- </summary>
- </member>
- <member name="M:Microsoft.Expression.Media.Effects.RippleTransitionEffect.DeepCopy">
- <summary>
- Makes a deep copy of the RippleTransitionEffect effect.
- </summary>
- <returns>A clone of the current instance of the RippleTransitionEffect effect.</returns>
- </member>
- <member name="T:Microsoft.Expression.Media.Effects.SharpenEffect">
- <summary>
- Effect that makes a visual crisper and sharper.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.SharpenEffect.InputProperty">
- <summary>
- The explicit input for this pixel shader.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.SharpenEffect.AmountProperty">
- <summary>
- This property is mapped to the Amount variable within the pixel shader.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.SharpenEffect.HeightProperty">
- <summary>
- This property is mapped to the Width variable within the pixel shader.
- </summary>
- </member>
- <member name="M:Microsoft.Expression.Media.Effects.SharpenEffect.#ctor">
- <summary>
- Creates an instance and updates the shader's variables to the default values.
- </summary>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.SharpenEffect.Amount">
- <summary>
- Gets or sets the Amount variable within the shader.
- </summary>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.SharpenEffect.Height">
- <summary>
- Gets or sets the Height variable within the shader.
- </summary>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.SharpenEffect.Input">
- <summary>
- Gets or sets the Input shader sampler.
- </summary>
- </member>
- <member name="T:Microsoft.Expression.Media.Effects.SlideDirection">
- <summary>
- Defines the slide orientation.
- </summary>
- </member>
- <member name="T:Microsoft.Expression.Media.Effects.SlideInTransitionEffect">
- <summary>
- Transition effect that slides the current visual away, revealing the new visual.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.SlideInTransitionEffect.SlideDirectionProperty">
- <summary>
- Dependency property that modifies the SlideAmount variable within the pixel shader.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.SlideInTransitionEffect.SlideNormalProperty">
- <summary>
- Dependency property that modifies the SlideAmount variable within the pixel shader.
- </summary>
- </member>
- <member name="M:Microsoft.Expression.Media.Effects.SlideInTransitionEffect.#ctor">
- <summary>
- Creates an instance and updates the shader's variables to the default values.
- </summary>
- </member>
- <member name="M:Microsoft.Expression.Media.Effects.SlideInTransitionEffect.DeepCopy">
- <summary>
- Makes a deep copy of the SlideInTransitionEffect effect.
- </summary>
- <returns>A clone of the current instance of the SlideInTransitionEffect effect.</returns>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.SlideInTransitionEffect.SlideDirection">
- <summary>
- Gets or sets the SlideAmount variable within the shader.
- </summary>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.SlideInTransitionEffect.SlideNormal">
- <summary>
- Gets or sets the SlideAmount variable within the shader.
- </summary>
- </member>
- <member name="T:Microsoft.Expression.Media.Effects.SmoothSwirlGridTransitionEffect">
- <summary>
- Transition effect that swirls the current visual while introducing the new visual.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.SmoothSwirlGridTransitionEffect.TwistAmountProperty">
- <summary>
- Dependency property that modifies the TwistAmount variable within the pixel shader.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.SmoothSwirlGridTransitionEffect.CellCountProperty">
- <summary>
- Dependency property that modifies the number of cells where pixels will be twisted.
- </summary>
- </member>
- <member name="M:Microsoft.Expression.Media.Effects.SmoothSwirlGridTransitionEffect.#ctor(System.Double)">
- <summary>
- Creates an instance and sets the shader's twist variable to the specified values.
- </summary>
- <param name="twist">Level of swirl twist.</param>
- </member>
- <member name="M:Microsoft.Expression.Media.Effects.SmoothSwirlGridTransitionEffect.#ctor">
- <summary>
- Creates an instance and updates the shader's variables to the default values.
- </summary>
- </member>
- <member name="M:Microsoft.Expression.Media.Effects.SmoothSwirlGridTransitionEffect.DeepCopy">
- <summary>
- Makes a deep copy of the SmoothSwirlGridTransitionEffect effect.
- </summary>
- <returns>A clone of the current instance of the SmoothSwirlGridTransitionEffect effect.</returns>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.SmoothSwirlGridTransitionEffect.TwistAmount">
- <summary>
- Gets or sets the TwistAmount variable within the shader.
- </summary>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.SmoothSwirlGridTransitionEffect.CellCount">
- <summary>
- Gets or sets the CellCount variable within the shader.
- </summary>
- </member>
- <member name="T:Microsoft.Expression.Media.Effects.SwirlEffect">
- <summary>
- Effect that swirls the current visual.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.SwirlEffect.InputProperty">
- <summary>
- The explicit input for this pixel shader.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.SwirlEffect.CenterProperty">
- <summary>
- This property is mapped to the Center variable within the pixel shader.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.SwirlEffect.TwistAmountProperty">
- <summary>
- This property is mapped to the TwistAmount variable within the pixel shader.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.SwirlEffect.AngleFrequencyProperty">
- <summary>
- This property is mapped to the AngleFrequency variable within the pixel shader.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.SwirlEffect.generalTransform">
- <summary>
- The transform used when this Effect is applied.
- </summary>
- </member>
- <member name="M:Microsoft.Expression.Media.Effects.SwirlEffect.#ctor">
- <summary>
- Creates an instance and updates the shader's variables to the default values.
- </summary>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.SwirlEffect.Center">
- <summary>
- Gets or sets the Center variable within the shader.
- </summary>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.SwirlEffect.TwistAmount">
- <summary>
- Gets or sets the TwistAmount variable within the shader.
- </summary>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.SwirlEffect.AngleFrequency">
- <summary>
- Gets or sets the AngleFrequency variable within the shader.
- This property is not exposed.
- </summary>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.SwirlEffect.Input">
- <summary>
- Gets or sets the Input shader sampler.
- </summary>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.SwirlEffect.EffectMapping">
- <summary>
- Gets the GeneralTransform for this effect.
- </summary>
- </member>
- <member name="T:Microsoft.Expression.Media.Effects.SwirlEffect.SwirlGeneralTransform">
- <summary>
- Used for transforming input and tree transformations.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.SwirlEffect.SwirlGeneralTransform.theEffect">
- <summary>
- The instance of the Effect.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.SwirlEffect.SwirlGeneralTransform.thisIsInverse">
- <summary>
- The inverse of the transform.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.SwirlEffect.SwirlGeneralTransform.inverseTransform">
- <summary>
- The inverse of this GeneralTransform.
- </summary>
- </member>
- <member name="M:Microsoft.Expression.Media.Effects.SwirlEffect.SwirlGeneralTransform.#ctor(Microsoft.Expression.Media.Effects.SwirlEffect)">
- <summary>
- Creates an instance of this class.
- </summary>
- <param name="eff">The effect itself.</param>
- </member>
- <member name="M:Microsoft.Expression.Media.Effects.SwirlEffect.SwirlGeneralTransform.TransformBounds(System.Windows.Rect)">
- <summary>
- For this operation, the bounds is the bounding box of the four transformed points.
- Need to transform each of them, and then circumscribe. This is true for both the
- forward and the inverse.
- </summary>
- <param name="rect">The input Rect.</param>
- <returns>The transformed Rect.</returns>
- </member>
- <member name="M:Microsoft.Expression.Media.Effects.SwirlEffect.SwirlGeneralTransform.TryTransform(System.Windows.Point,System.Windows.Point@)">
- <summary>
- Attempt to transform inPoint with the Swirl effect.
- </summary>
- <param name="targetPoint">The input point.</param>
- <param name="result">The output point after transformed using the Swirl effect.</param>
- <returns>Returns true but throws if false.</returns>
- </member>
- <member name="M:Microsoft.Expression.Media.Effects.SwirlEffect.SwirlGeneralTransform.CreateInstanceCore">
- <summary>
- Returns a new instance of this.
- </summary>
- <returns>A new instance.</returns>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.SwirlEffect.SwirlGeneralTransform.Inverse">
- <summary>
- Gets a clone of the inverse of the current transform.
- </summary>
- </member>
- <member name="T:Microsoft.Expression.Media.Effects.WaveTransitionEffect">
- <summary>
- Transition effect that waves the current visual while introducing the new visual.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.WaveTransitionEffect.MagnitudeProperty">
- <summary>
- Dependency property that modifies the Magnitude variable within the pixel shader.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.WaveTransitionEffect.PhaseProperty">
- <summary>
- Dependency property that modifies the Phase variable within the pixel shader.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.WaveTransitionEffect.FrequencyProperty">
- <summary>
- Dependency property that modifies the Frequency variable within the pixel shader.
- </summary>
- </member>
- <member name="M:Microsoft.Expression.Media.Effects.WaveTransitionEffect.#ctor">
- <summary>
- Creates an instance of the shader.
- </summary>
- </member>
- <member name="M:Microsoft.Expression.Media.Effects.WaveTransitionEffect.DeepCopy">
- <summary>
- Makes a deep copy of the WaveTransitionEffect effect.
- </summary>
- <returns>A clone of the current instance of the WaveTransitionEffect effect.</returns>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.WaveTransitionEffect.Magnitude">
- <summary>
- Gets or sets the magnitude of the wave.
- </summary>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.WaveTransitionEffect.Phase">
- <summary>
- Gets or sets the phase of the wave.
- </summary>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.WaveTransitionEffect.Frequency">
- <summary>
- Gets or sets the magnitude of the wave.
- </summary>
- </member>
- <member name="T:Microsoft.Expression.Media.Effects.WipeDirection">
- <summary>
- Define the wipe direction.
- </summary>
- </member>
- <member name="T:Microsoft.Expression.Media.Effects.WipeTransitionEffect">
- <summary>
- Transition effect that wipes the current visual while introducing the new visual.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.WipeTransitionEffect.WipeDirectionProperty">
- <summary>
- Dependency property that modifies the WipeDirection variable within the pixel shader.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.WipeTransitionEffect.FeatherAmountProperty">
- <summary>
- Dependency property that modifies the FeatherAmount variable within the pixel shader.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.WipeTransitionEffect.LineOriginProperty">
- <summary>
- Dependency property that modifies the LineOrigin variable within the pixel shader.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.WipeTransitionEffect.LineNormalProperty">
- <summary>
- Dependency property that modifies the LineNormal variable within the pixel shader.
- </summary>
- </member>
- <member name="F:Microsoft.Expression.Media.Effects.WipeTransitionEffect.LineOffsetProperty">
- <summary>
- Dependency property that modifies the LineOffset variable within the pixel shader.
- </summary>
- </member>
- <member name="M:Microsoft.Expression.Media.Effects.WipeTransitionEffect.#ctor">
- <summary>
- Creates an instance and updates the shader's variables to the default values.
- </summary>
- </member>
- <member name="M:Microsoft.Expression.Media.Effects.WipeTransitionEffect.DeepCopy">
- <summary>
- Makes a deep copy of the WipeTransitionEffect effect.
- </summary>
- <returns>A clone of the current instance of the WipeTransitionEffect effect.</returns>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.WipeTransitionEffect.WipeDirection">
- <summary>
- Gets or sets the direction of the wipe.
- </summary>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.WipeTransitionEffect.FeatherAmount">
- <summary>
- Gets or sets the FeatherAmount variable within the shader.
- </summary>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.WipeTransitionEffect.LineOrigin">
- <summary>
- Gets or sets the LineOrigin variable within the shader.
- </summary>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.WipeTransitionEffect.LineNormal">
- <summary>
- Gets or sets the LineNormal variable within the shader.
- </summary>
- </member>
- <member name="P:Microsoft.Expression.Media.Effects.WipeTransitionEffect.LineOffset">
- <summary>
- Gets or sets the LineOffset variable within the shader.
- </summary>
- </member>
- </members>
- </doc>
|