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							- // Fill out your copyright notice in the Description page of Project Settings.
 
- #pragma once
 
- #include "CoreMinimal.h"
 
- #include "GameFramework/Actor.h"
 
- #include "MyActor.generated.h"
 
- UCLASS()
 
- class LOCALIZATIONMODULE_API AMyActor : public AActor
 
- {
 
- 	GENERATED_BODY()
 
- 		UFUNCTION(BlueprintCallable, Category = "MyCategory")
 
- 		void SetViewportSize();
 
- 	
 
- public:	
 
- 	// Sets default values for this actor's properties
 
- 	AMyActor();
 
- protected:
 
- 	// Called when the game starts or when spawned
 
- 	virtual void BeginPlay() override;
 
- public:	
 
- 	// Called every frame
 
- 	virtual void Tick(float DeltaTime) override;
 
- };
 
 
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