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							- // Fill out your copyright notice in the Description page of Project Settings.
 
- #include "MyActor.h"
 
- void AMyActor::SetViewportSize()
 
- {
 
- 	GEngine->GameViewport->SplitscreenInfo[0].PlayerData[0].OriginX = .05f; // default: 0.f
 
- 	GEngine->GameViewport->SplitscreenInfo[0].PlayerData[0].OriginY = .02f; // default: 0.f
 
- 	GEngine->GameViewport->SplitscreenInfo[0].PlayerData[0].SizeX = .4f; // default 1.f
 
- 	GEngine->GameViewport->SplitscreenInfo[0].PlayerData[0].SizeY = .2f; // default 1.f
 
- }
 
- // Sets default values
 
- AMyActor::AMyActor()
 
- {
 
-  	// Set this actor to call Tick() every frame.  You can turn this off to improve performance if you don't need it.
 
- 	PrimaryActorTick.bCanEverTick = true;
 
- }
 
- // Called when the game starts or when spawned
 
- void AMyActor::BeginPlay()
 
- {
 
- 	Super::BeginPlay();
 
- 	SetViewportSize();
 
- 	
 
- }
 
- // Called every frame
 
- void AMyActor::Tick(float DeltaTime)
 
- {
 
- 	Super::Tick(DeltaTime);
 
- }
 
 
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