| 123456789101112131415161718192021 | // Fill out your copyright notice in the Description page of Project Settings.#include "MyBlueprintFunctionLibrary.h"void UMyBlueprintFunctionLibrary::AdjustViewportSize(float OriginX, float OriginY, float SizeX, float SizeY){	GEngine->GameViewport->SplitscreenInfo[0].PlayerData[0].OriginX = OriginX; // default: 0.f	GEngine->GameViewport->SplitscreenInfo[0].PlayerData[0].OriginY = OriginY; // default: 0.f	GEngine->GameViewport->SplitscreenInfo[0].PlayerData[0].SizeX = SizeX; // default 1.f	GEngine->GameViewport->SplitscreenInfo[0].PlayerData[0].SizeY = SizeY; // default 1.f}FColor UMyBlueprintFunctionLibrary::HexToColor(FString HexString){    return FColor::FromHex(HexString);}
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