| 12345678910111213141516171819202122232425262728 | // Fill out your copyright notice in the Description page of Project Settings.#pragma once#include "CoreMinimal.h"#include "GameFramework/Actor.h"#include "MyActor.generated.h"UCLASS()class LOCALIZATIONMODULE_API AMyActor : public AActor{	GENERATED_BODY()		UFUNCTION(BlueprintCallable, Category = "MyCategory")		void SetViewportSize();	public:		// Sets default values for this actor's properties	AMyActor();protected:	// Called when the game starts or when spawned	virtual void BeginPlay() override;public:		// Called every frame	virtual void Tick(float DeltaTime) override;};
 |