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fix add remove doors logic

Sergiu 2 ani în urmă
părinte
comite
7e61b30513

+ 1 - 39
Content/ConfigurationData/Configuration.json

@@ -5,43 +5,5 @@
   "headroom": 3200,
   "floors": 3,
   "landings": 3,
-  "doors": [
-    {
-      "stop": "Landing1",
-      "side": "B",
-      "type": "saloon door",
-      "model": "saloon door",
-      "frame": "aluminium",
-      "opening": "",
-      "is_first_floor": true,
-      "has_door_light": true,
-      "opening_width": 816,
-      "opening_height": 2100,
-      "LOP_type": "CIBES LX"
-    },
-    {
-      "stop": "Landing2",
-      "side": "C",
-      "type": "saloon door",
-      "model": "saloon door",
-      "opening": "",
-      "is_first_floor": false,
-      "has_door_light": true,
-      "opening_width": 816,
-      "opening_height": 2100,
-      "LOP_type": "CIBES LX"
-    },
-    {
-      "stop": "Landing3",
-      "side": "A",
-      "type": "saloon door",
-      "model": "saloon door",
-      "opening": "",
-      "is_first_floor": false,
-      "has_door_light": true,
-      "opening_width": 816,
-      "opening_height": 2100,
-      "LOP_type": "CIBES LX"
-    }
-  ]
+  "doors": []
 }

+ 5 - 0
Content/ConfigurationData/State_UI.json

@@ -0,0 +1,5 @@
+{
+  "active_landing": {
+    "active_options": ["1"]
+  }
+}

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Content/UltimateTouchComponents/Showcase/Blueprints/Pawns/Gestures/PinchToZoomCamera.uasset


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Content/_CibesConfigurator/Blueprints/Core/BP_GameInstance_Cibes.uasset


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Content/_CibesConfigurator/Blueprints/Core/BP_GameMode_Cibes.uasset


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Content/_CibesConfigurator/FunctionLibrary/BFL_General.uasset


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Content/_CibesConfigurator/Widgets/WBP_Configuration_Doors.uasset


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Content/_CibesConfigurator/Widgets/WBP_Configuration_Doors_Side_Individual.uasset


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Content/_CibesConfigurator/Widgets/WBP_Configuration_Settings_Landings.uasset


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Content/_CibesConfigurator/Widgets/WBP_Debug.uasset


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Content/_CibesConfigurator/Widgets/WBP_Prefab_CheckboxGroup_Conditional.uasset